All factions beginn with a Opinion of 50 and give missions from time to time. The biggest new addition is a new game mode, instant action, which we announced recently. More posts you may like r/StarWarsEmpireAtWar Join 14 days ago If you have a related Youtube channel, enter the URL. Because of game limitations where we can only safely have 17 faction slots (including non-playables, and some coded factions like neutral that are more functionality things), we'#039ve had to downgrade the Yevetha from playable to non-playable and group them with the Independent Forces faction that represents a lot of the much smaller groups, since their slot is best used for some other more unique, less Imperial-clone factions we'#039ve spoken about in other news posts (some playable, some not).New Mechanic: Era SelectionOn top of some script cleanup to flesh out the era changes a bit more and eliminate some bugs, we'#039ve added the option to select which era you start in for Galactic Conquests, adjusting starting points accordingly. Empire at War Expanded: Fall of the Republic, Star Wars: Empire at War: Forces of Corruption mod, Star Wars: Empire at War: Forces of Corruption. Steam Community :: Empire at War Expanded: Fall of the Republic 1.2 Thrawn's Revenge is a large-scale mod for Empire at War: Forces of Corruption. Here you can learn all about the team and Thrawn's Revenge: Imperial Civil War, their mod for the 2006 expansion: Star Wars Empire at War: Forces of Corruption. All trademarks are property of their respective owners in the US and other countries. Obviously, since some factions didn'#039t exist for the whole timeline, some factions will not be able to start in later eras.AI UpdatesWe'#039ve already done a whole news post about this, so I won'#039t cover it too much here, but we'#039ve also done some pretty significant changes for galactic and tactical game modes, including three new difficulty settings using the Cruel AI modifiers. IG-88 was an assasin droid made by Holowan Laboratories. Empire at War Expanded (EaWX) is a series of mods by the Thrawn's Revenge team for Star Wars: Empire at War which overhauls all aspects of gameplay and graphics while bringing the game into different parts of the Star Wars timeline, attempting to incorporate elements of modern grand strategy and 4X gameplay from games like Stellaris and Total War into Empire at War. You need to sign in or create an account . While there are some background mechanics that may be somewhat similar to those from EU that I mentioned added to the mod where possible in the long-term, AI will always factor into the equation. But, here'#039s a non-exhaustive list of 2.3'#039s changes.New playable faction: Corporate Sector AuthorityThe CSA has been upgraded from non-playable to playable, and can be found in most progressive Galactic Conquests along with a couple era specific ones, and has their own From the Ground Up setup as well. As usual, the update will mean saves from 2.3.2 will not be useable- we keep instructions on how to make a backup and have had a warning of the release date ingame on several menus for the last month, however since we know there will be people who didnt read that, we have also released a backup version of 2.3.2 on Mod Database for the Steam version. Date Posted: Jan 26, 2021 @ 10:36pm Posts: 13 Start a New Discussion Discussions Rules and Guidelines Kimbo Jan 26, 2021 @ 10:36pm This is a notice that your wiki is eligible for removal. Thrawn's Revenge Wiki is a community site that anyone can contribute to. Empire at War Expanded (EaWX) is a series of mods by the Thrawn's Revenge team for Star Wars: Empire at War which overhauls all aspects of gameplay and graphics while bringing the game into different parts of the Star Wars timeline, attempting to incorporate elements of modern grand strategy and 4X gameplay from games like Stellaris and Total War into Empire at War. There is also a copy of 2.3.3 there for people who want that instead of the workshop version, for whatever reason (and as a backup for when 2.3.4 is out).Video version:This is also the first release of 2.3s cycle for non-Steam version, specifically Disk and GoG. The Separatist droid armies threaten to overrun the Republic and no matter who comes out on top, the course of galactic history will be altered forever. Republic Previews & Release Date Announced! If you believe your item has been removed by mistake, please contact, This item is incompatible with STAR WARS Empire at War: Gold Pack. We'#039ll also have the 2nd and 3rd part of this anniversary news post covering Ascendancy and Fall of the Republic respectively this month.Imperial Civil War 2.3The main goals of 2.3 were to clean up some elements of 2.2, while also putting down the ground work (haha) for some changes that we'#039re starting to flesh out in 2.4. Ground units remain unchanged and are only build with credits. Empire at War Expanded (EaWX) is a series of mods by the Thrawn's Revenge team for Star Wars: Empire at War which overhauls all aspects of gameplay and graphics while bringing the game into different parts of the Star Wars timeline, attempting to incorporate elements of modern grand strategy and 4X gameplay from games like Stellaris and Total War In the past, while you could change your starting era/year and have planet ownership vary based on that, we were stuck with the same set of planets no matter when you began. Debate_Trade123 2 yr. ago. With 2.2, we began to overhaul the AI in about every possible way. [steam] fall of the republic 1.1 full version, Fight the epic battles of the Clone Wars as either the Republic or the CIS, [steam] fall of the republic 1.0 full version, 0.6.2 release of Fall of the Republic, including space reworks, [steam] fall of the republic 0.6 full version. Please see the. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Spamming for experience will not be tolerated- spammers will be banned from the beta, or the server as a whole. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1976399102. You can also be part of the larger Fandom family of communities. However Credits are still the primary ressource of income and are required to build up the new industry. The dates for these will be posted and updated each month ingame, the first of which will be next Tuesday, streamed on Youtube: https://www.youtube.com/coreyloses . There is setup phase where the factions wont fight, which can be ended by clicking the tactical cam button (which is not a permanent solution, just for now)- New Mode: Instant Action / Fleet Battle (Empire Beta)- New/Updated Models & Textures: AT-AP, ARC-170 AT-TE, Victory Star Destroyer, Allegance, Venator, LAAT, Praetor- New Galactic Conquests: Corporate Acquisitions, Deep Core Conflict- New Unit: BTL-B Y-Wing (CSA), Swift Assault 5 Hoverscout (Maldrood)- Attempt at some GC AI performance optimization (stagger freestore servicing)- Revamped planet defection events, fixed several issues with progressive GCs/Shadow Hand scripting- Z-layers for ships now randomize over a larger range- New Reinforcement Point indicators for CSA, Pentastar, Hapes- Changed planet selection ring collision- Fixed cloud texture for low-orbit maps- Some updated icons- Various other balance adjustments and minor bug fixesWere also working towards finishing the beta for Fall of the Republic, our Clone Wars mod, which will hopefully start October 31st. Star Wars: Empire at War (sometimes abbreviated EaW) is a real-time strategy (RTS) game that takes place in the Star Wars universe. Do Not Sell or Share My Personal Information. please add the super tank from star wars clone wars! : Call of Pripyat - STALKER: GAMMA v.0.9 - mod - 18979.4 MB, Need for Speed: Underground 2 - Widescreen patch v.17062022 - mod - 1.2 MB, The Sims 4 - No Mosaic / Censor Mod for The Sims 4 v.15012017 - mod - 0.9 KB, Wartales - Cheat Table (CT for Cheat Engine) v.1.0.25233 - mod - 7.6 KB, Need for Speed: Most Wanted - NFS Most Wanted REDUX (Ultimate Overhaul, Cars & Graphics Mod) v.2.3 - mod - 5091.3 MB, Need for Speed Carbon - Widescreen Fix v.6012022 - mod - 4.3 MB, Star Wars: Empire at War - Forces of Corruption - Empire at War Expanded: Fall of the Republic v.1.1, Star Wars: Empire at War - Forces of Corruption - Empire At War Remake: Galactic Civil War v.3.5, Star Wars: Empire at War - Forces of Corruption - Republic at War 1.2.1, Star Wars: Empire at War - Forces of Corruption - 64-bit RAM-Fix, Star Wars: Empire at War - Forces of Corruption - Empire at War Expanded: Thrawn's Revenge: Imperial Civil War v.2.3.5, Star Wars: Empire at War - Forces of Corruption - Thrawn's Revenge: Imperial Civil War - Polish Translation v.18042019, Star Wars: Empire at War - Forces of Corruption - Light and Darkness : Ultimate War v.1.5, Star Wars: Empire at War - Forces of Corruption - Star Wars: Rise of the Empire v.4.6, Star Wars: Empire at War - Forces of Corruption - Star Wars Empire at War Forces of Corruption Launch Fix v.2, Star Wars: Empire at War - Forces of Corruption - Ultimate Galactic Conquest Custom Edition (UGC CE) v.1072018, Star Wars: Empire at War - Forces of Corruption - Stargate - Empire at War: Pegasus Chronicles v.3.1, Star Wars: Empire at War - Forces of Corruption - Elite's Conflict Mod v.1.3.1, Star Wars: Empire at War - Forces of Corruption - Babylon 5 At War v.2.0, Star Wars: Empire at War - Forces of Corruption - Unofficial Forces of Corruption Patch (UFoCP) v.1.16.682, Star Wars: Empire at War - Forces of Corruption - Rise of the Mandalorians v.Definitive Edition (5012021), Star Wars: Empire at War - Forces of Corruption - Absolute Chaos v.2.0.11. Find out the very latest news, or ask a question, by visiting the forums. Fell free to give feedback and other recommandations in the comments. In the main menu go to Options > Mods and select FotR. However, he has since returned, and is planning to do whatever he can to make this wiki amazing.If you play the game, like Star Wars, or would just like to help out, please make an account! how do i add it to the game though, i sub to it and nothing happened, a little proofreading would help, but good guide. Thrawn's Revenge is a modification for Star Wars: Empire at War - Forces of Corruption. Is there a discord for Fall Of The Republic??? - Reddit We are a work in progress wiki dedicated to documenting the Empire At War Expanded series of mods. The issue where certain factions would not land a significant amount of their troops has been solved as well.New Galaxy ArtWe'#039ve modified Lord Enpremi'#039s galaxy model and shader setup to fit the mod'#039s aesthetic, so that'#039s what you'#039ll be seeing when you'#039re conquering or liberating worlds.Tactical MapsOn top of a bunch of new maps, including some shared with Phoenix Rising (another great mod developed by our own evilbobthebob), most existing tactical maps have had a series of updates and fixes. If you would like to report bugs for 2.3.3, please do so in the Discord server linked in the description Beginner's Guide to Fall of the Republic \\ Empire at War Expanded The other Warlords have their own AI (with Eriadu getting its own more reckless AI in 2.3, which should help the New Republics AI survive in the really early eras, whereas currently they struggle because of how spread out they are). If you already have an account, please create an article we don't have below, or edit an existing one! It's free, and we would absolutely appreciate it! Download for free. We are currently editing over 355 articles, and you can help This comment is currently awaiting admin approval, join now to view. This wiki is not updated by the development team. While the standard RTS (real-time strategy game) has players vying for cities or specific control points in a given map, Star Wars: Empire at War has you aiming to capture entire planets.. The mod wouldn'#039t be anywhere near where it is today without all of your contributions, and it'#039s been an absolute pleasure and privilege to work with this team for so long. The project was started in 2006, and in recent times we've moved to trying to do monthly live updates, bringing new, improved, and refined content with each release. We suggest you try the file list with no filter applied, to browse all available. Yes, it's the Discord for all Empire at War Expanded mods (Thrawn's Revenge, Fall of the Republic, soon Revan's Revenge) https://discord.gg/aYD9r77W. There are several things to note about this, since its one of the things Im asked about all the time, and quite often, along with many other modders for EaW, harassed about. Farious factions grant different bonuses and heroes to unlock. Besides Credits you now find 3 other ressources in the game. honestly a 1 v1 with no support ships the praetor should win on the hands of the player but its close, and on the hands of the player a subjugator is much more deadlier even vs a fleet. Fall of the republic wiki? : r/StarWarsEmpireAtWar - Reddit This backup version of Fall of the Republic 3.1 is intended fore those who want to continue old saves. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments. B1 Battle Droids should always bee part of your army. Valve Corporation. Imperial Civil War 2.3.4 Released: Bringing 4X Mechanics to Empire at War! Every Faction Coming to Thrawn's Revenge! The new versions of Empire at War Expanded now use different ressources to add more aspects to the gameplay. The Empire At War Wiki, or EAW Wiki, was founded by Crazy-Lihkan38 on April 19, 2008, but he unfortunately fell to major inactivity. You don't. The Empire at War Expanded mods (Fall of the Republic and Thrawn's Revenge) do not have a tech system. All trademarks are property of their respective owners in the US and other countries. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments. This guide is a simple list about every single unit that exists in the mod Fall of the Republic. oooooh :c soo sad i didn't know. Empire at War Expanded: Fall of the Republic 1.2 (Updated April 17th) Fall of the Republic space guide : r/StarWarsEmpireAtWar - Reddit The defiler is a minor hero that can be deployed in to corrupt worlds and sabotage enemy structures on a planet. This phase will start Thursday June 13th.Phase IIBy this point the obvious rough edges will hopefully be found and sorted, and we'#039ll be able to expand the pool a bit to find the more hidden issues. This backup version of Fall of the Republic 3.1 is intended fore those who want to continue old saves. Before you integrate one of your sub factions make sure to stockpile some Credits because every building on the new planets will dissapear and you need to build them up from scrap again. All rights reserved. The CIS can only build 5 and then the can't build new ones?since they have a "Build Limit 5" in their description in battle, but i don't really know. tengo problemas con la versin 1.1 no puedo construir naves espaciales ni estructuras espaciale. The main project for the last 14 years has been Empire at War Expanded: thrawn's Revenge, taking place in the Post-Endor period of the Star Wars galaxy, covering the collapse of the Empire after Endor through to the end of the war between the burgeoning New Republic and their peace treaty with the Imperial Remnant, although this timeline is being expanded into the Yuuzhan Vong War, Swarm War, and Second Galactic Civil War period and events up to 44 years after Endor with upcoming updates. Thrawns Revenge is an old mod, with a lot of work from over a decade ago, which means theres some older bits of the mod which carry over older mistakes. New UnitsVigil, Victory II Frigate (like in Battlefront II), Imperial II Frigate (Rand Ecliptic), TIE Punisher, Jumpmaster (Dengar'#039s Punishing One), Bulwark I, Bulwark III, Citadel, Invincible Cruiser, Recusant, Mankvim Interceptors, IRD & IRD-A, Gozanti, PX-4 Mobile Command Base, T-Wing, Espo Soldiers, Strikebreakers, JX40 Jailspeeders, Airskimmers, GX20 Hovervans, A-A5 Speeder Trucks, K-222 Aero Interceptors, Persuader (Snail Tank), Espo Walker, BattledroidsRedone ModelsPraetor II, Munificent, Dreadnaught, Nebula, Endurance, Secutor, Procursator, Gladiator, Y-Wing, Snowspeeder, Juggernaut, TIE CrawlerAnd plenty of other small changes. Empire at War currently only costs 5 bucks on steam because of a 75% sale during the holidays. The Pirate Havoc Bomber is the Black Sun's official bomber. No files were found matching the criteria specified. We'#039ve also tried to clean up certain functions to make the AI run more smoothly and improve ingame performance. The CIS fleet that was expecting a frigate shipyard instead finds a waiting battlefleet. In the future, we'#039ll have evrsions of the maps which allow you to choose starting eras while keeping more even starting territory (so you can play the New Republic with era 5 ships, but without starting with more territory). This also came with unique AI types for various factions- the Empire of the Hand has a more isolationist AI, preferring to build up before attacking in era 5. Link to Empire at War Expanded: Fall of the Republic by selecting a button and using the embed code provided, Empire at War Expanded: Fall of the Republic, Star Wars: Empire at War: Forces of Corruption mod, Changes to Government Mechanics, Resources & Starbases. Besides Credits you now find 3 other ressources in the game. Steam Community :: Guide :: Fall of the Republic CIS Overview Thrawn's Revenge is a modification for Star Wars: Empire at War - Forces of Corruption. Empire at War Expanded (EaWX) is a series of mods by the Thrawn's Revenge team for Star Wars: Empire at War which overhauls all aspects of gameplay and graphics while bringing the game into different parts of the Star Wars timeline, attempting to incorporate elements of modern grand strategy and 4X gameplay from games like Stellaris and Total War into Empire at War. My Mandator was destroyed and i don't see the option to build another, Yeah you just need to make sure to have the resolution set to 16:9 or 4:3. Rather than year-long development cycles, in order to make sure things stay consistent and to get changes out faster to players, we'#039re hoping to make the scope of each release more focused and get versions out to players more frequently. You stay in the era you begin in. Thrawn's Revenge - A mod for Star Wars, Empire at War. As always if you prefer a video version of this news post it can be found here: nbspnbspnbspWhile everyone would say they want a better AI, and weve talked in the past about certain improvements, we want to take this opportunity to talk about exactly what we mean by better. It was not possible for the GoG or Disk versions to save in Art of War and Empires End, so those maps will not be available outside of Steam. From The Ground Up (single planet start) has no era progression. In this section I will talk about tactics for your army, as most players tend to dislike ground battles in Empire at War. How do I reduce lag in galactic conquest mode? Our goal with not just AI but economic systems and even other parts of the game like events (for example, the Yuuzhan Vong and other emergent factions) is to make sure the game goes as long as possible while still having some form of challenging component, which is why some form of cheating AI is necessary. You need to sign in or create an account to do that. Then, after we'#039ve had enough feedback to catch initial problems and apply patches, we'#039ll work on compiling a version for download from ModDB for other game versions. Hello there! It is easier to just buy it real quick now really. It can be accessed from the galactic conquest menu. That current lineup between all of our projects, in order they appear on Discord while I'#039m writing this, is Benjin, Slevered, Valerie, Pox, OzWolf, Slornie, Caesar'#039s Legion, ConnerJB, David, DarkJedi, Hexodus, evilbobthebob, Inertial, Revanchist, Max, Jorritkarwehr, Kalo, MrPuertorican, and Rogue. nbspnbspnbspnbspnbspnbspEvilbobthebob, who in addition to developing our AI for Thrawns Revenge, is the developer of Phoenix Rising, another mod with a lot of unique features and the same AI components were talking about here (you can find PR on the Steam workshop here: https://steamcommunity.com/sharedfiles/filedetails/?id=1235783994 ) has continued with more of these optimizations for the galactic level of the AI within 2.3, and the longer term economic changes in the mod are also being developed with the AI in mind. nbspSo, now you'#039re probably wondering how and when you can play it. Today were going to talk a bit about what the AI currently does, how we plan to develop it further, and an extra option were adding in 2.3. This item will only be visible to you, admins, and anyone marked as a creator. its the same case with the Subjugator? A must have for any Empire at War player. Star Wars: Empire at War: Forces of Corruption. In the future its entirely possible well be able to offer additional ingame options for other things based on similar principles, as well. You concentrate forced from the nearby systems into larger fleets in these defensive nodes, and when you get the warning "x system is about to be invaded", you just send the nearest nodal fleet to that system. The Star Wars galaxy is a big place, and we're changing how we handle the progressive maps in all of our mods! Let your readers know what your topic is about and add some general information about it. Experience 5 eras of Star Wars, with new models, textures, and gameplay changes. If given the choice most people would say they want an AI which acts exactly like a human, but while we agree with that for tactical behaviours and other kinds of 4X games, Empire at War, as anyone who plays multiplayer GC will likely have experienced, is not set up in a great way for a purely human and fair AI. The best place to ask questions or get tips about any of the EaWX mods is to come to the Corey Loses discord server. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! A second mod, EaWX: Fall of the Republic, is launching in early January 2020, bringing the same gameplay style to the Clone War period, covering the galaxy-spanning conflict between the Jedi-led Clone Army and the Separatist Battle Droid armies. Beginner's Guide to Star Wars: Empire at War Expanded: Fall of the Republic Corey Loses 45.8K subscribers Join Subscribe 4.3K Share 153K views 3 years ago #EmpireAtWar #FalloftheRepublic. Theres a new carrier category, for example, which for smaller carriers, will tell the AI that kind of unit needs to stay back- theyre for deploying fighters, not for engaging directly. bgcolor=#f3f3ff We suggest you try the article list with no filter applied, to browse all available. The AI can easily hold the ground on its own and can even go on the offensive. In era-progressive GCs, the era will change over time, but otherwise you're locked in the era you . nbsp Throughout 2.4'#039s development, we'#039ll be able to push automatic workshop updates for the Steam copy as we go, but more details on that later. Today we'#039re taking a look at the CIS'#039 government mechanics, which involve gaining the trust of the member corporations for extra heroes, ships, and even territory. Hello and welcome to the release overview for Thrawns Revenge: Imperial Civil War 2.3.3. Home | Thrawn's Revenge Discover, share and add your knowledge! Community Founders: Write a good and paragraph-length description here your topic. Do Not Sell or Share My Personal Information, If you are new to Wikia, you may want to try the. Step one in that was to remove as many avenues for cheating as we reasonably can- on easy (Recruit) in 2.2, the AI makes fewer credits and builds more slowly than the player, on medium about the same as the player and on hard, the modifiers are only enough to help make them remain active as their territory is removed for more experienced players (1.5x credits).While some basic tactical AI improvements were made with 2.2 (the primary one being to make ships come out from sitting under their station, which is an abusable feature in the base game and most mods) a lot of the focus on 2.2 was on the galactic level, determining the basic rules and desires for building up their structures, their economy, and their budgeting for larger projects (like massive Star Dreadnoughts). Thrawn's Revenge Wiki | Fandom We have some major ground mechanic changes in discussion on top of that which we'#039ll be starting to experiment with in 2.4. Empire at War Expanded: Fall of the Republic 1.2 (Updated April 17th), IF TEXT JUST SAYS TEXT_SOMETHING_SOMETHING, Possible Bug? FOTR and TR are built on top of and take advantage of several years worth of patching to the steam version of the game that other releases do not have. Have a sample of the mod through videos and images. Visit Thrawn's Revenge at their website or follow them on Mod Database and Facebook. The Pentastar Alignment also remains somewhat isolationist unil era 3. As the title says, though, this news post is about the upcoming beta for 2.3. We're a collaborative community website that anyone, including you, can build and expand. The wiki for Thrawn's Revenge is unofficial and not managed by the team and as a result it's very outdated. To increase credit income you can build Trade Stations and Mining Facilitys on planets. However, once you get ingame, there is an extra option available, to enable the Cruel AI. If things go really well or really poorly in Phase I, that could be pushed up or back as needed.Phase IIIAfter Phase II has gone on for a bit, we should be ready to expand to the final phase of the beta, at which point it'#039ll be available to everyone on the server. Depending on the Era start, the CIS is more or less integrated. Right now, the mode only supports playing as the Empire and is only Empire vs New Republic, but thats just while we work on expanding it and fleshing it out. I'#039m currently running a preview playthrpough for the Republic on that channel as well, which can be found here: June 6th (or 8th, depending on how you want to classify things) marks the 13th anniversary of Thrawn'#039s Revenge! There'#039s also been the start of some economic and planetary development changes, built around helping to slow down snowballing and nerfing blitzing strategies to allow longer campaigns to remain interesting, including the introduction of the local planetary capital/garrison buildings (major government features to come). oooh okey thanks for the information, i will struggle with the subjugator for the rest of the campaign, but at least i have Praetors. A basic guide covering everything you need to know about Star Wars: Empire at War Expanded: Fall of the Republic Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1976399102ModDB: https://www.moddb.com/mods/star-wars-thrawns-revenge-iiiInstallation Guide Video: https://youtu.be/YcEtJgYabNsThrawn's Revenge\\Corey's Discord: https://discord.gg/t3WJugGTimestamps:00:01:22 - Tech Levels, Story \u0026 Era System00:02:41 - From the Ground up (Single-Planet Start)00:03:13 - Planet Influence \u0026 Loyalty00:04:14 - Republic \u0026 CIS Governments, Subfactions00:07:51 - Hero Death \u0026 Bonuses00:08:26 - AI \u0026 New Difficulty Levels00:09:09 - Performance \u0026 Lag00:10:00 - Tactical Changes Overview00:10:14 - Fleet Builder Mode00:10:37 - Clone Legions00:11:06 - New Victory Conditions00:11:25 - Bombers \u0026 Shields00:12:07 - Interdiction00:12:50 - New Abilities (Single-Unit Retreat)Support Corey on Patreon: https://www.patreon.com/CoreyLosesFollow on Twitch: https://www.twitch.tv/CoreyLosesCorey's Twitter: http://bit.ly/2isnSibThrawn's Revenge Steam Workshop: http://bit.ly/2eBaUOc#StarWars #EmpireAtWar #FalloftheRepublic #ThrawnsRevenge
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